The Company
A small project, made slowly, in no rush whatsoever to ship one more game.
Who we are
ToM comes from two people, two disciplines and one shared obsession: building a game we would want to play ourselves.
Rafa is behind the original idea, the mechanics and the gameplay. Cisko shapes its universe: design, illustration, 3D, web and all the visual identity that turns those rules into a world.
Mission
ToM does not want to be just another card game that shows up, sells and stays there. We want to build something that grows alongside the people who play it: listening, testing, getting things wrong, improving, and moving forward step by step with a community around the project.
We are making a card game of military strategy and fantasy, fast and deep, where factions, units, abilities and decisions combine so that every game tells its own story.
We do not want to launch a finished product and ask you to step into it.We want to build a world and open the door while we do it.

How we work
01
Game design
System first, theme second. No faction exists until it brings a way to play that the others don't already cover.
02
Art direction
One dirty, muted base palette, with colour saved for what genuinely has to be read. A card works from a metre away or it doesn't work.
03
Production
Matte finishes, spot varnish and metallic stamping only where it earns its place. We'd rather have a short set done well than a long mediocre catalogue.
Where we are
- Game system
- Locked
- Factions and identity
- In development
- First set artwork
- In progress
- Rulebook
- Being written
- First print run
- No date